This is no doubt a common situation among independent developers like myself, so I'm writing a series of articles sharing how I approached each facet of game development for Immortal Empire, and ended up with a finished game. Hopefully this will be useful for other indies who, like me, couldn't rely on professionals for everything. The topics I will be covering are:
- Sound Effects
- Music
- Art
- Design
- Code
- Quality Assurance
- Business Development
My primary background and education is in programming, having worked professionally as a programmer in video game development for the past 8 years on larger games and franchises such as BioShock. In my spare time I wanted to develop games on a smaller scale, to keep up my coding chops and because it was fun to create the types of games I played when growing up.
This series of articles is meant to shed some light on my experience with this process, with the aim being that hopefully other developers in the same situation can benefit from the lessons I learned and apply them to their own projects. If you have any stories to share, professional or amateur, about your experiences with the topics I'm covering, please comment! I'm sure myself and other readers would love to hear your perspective.
Now onto the articles...
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